|Alt names||Ultima: Kyōfu no Exodus, Ultima: Exodus, Ultima 3, ウルティマ3 エクソダス|
|Dosbox support||Fully supported on 0.65|
|Theme||Fantasy, Puzzle elements, Turn-based|
|Perspective||1st-Person, 2D scrolling, Top-Down|
|Released in||United States|
|Publisher||ORIGIN Systems, Inc.|
|Developer||ORIGIN Systems, Inc.|
Description of Exodus: Ultima III
Read Full Description Greg137 commented: Ultima III that game whether you picked the NES port or the DOS version both had their problems. NES version- Ships lost their cannons, They added a new status condition that was almost impossible to treat(cold), nearly every treasure chest was booby trapped with either poison(which did more damage) or the common cold difficult to treat), and while you could resurrect by lord British if you got wiped, Lord British would revive you with only a few HP, and hospitals lost their restore HP option, so you ended up resetting anyway unless you were level 2 or below, while you could save the game you were only given two areas in the entire game to save your progress, Armor didn’t help much, and in fact some types of armor didn’t work at all, mobs couldn’t drop loot, and running around the map with a party of 4 meant that you were attacked more often, and stealing brought out the teleporting RED Guards who were the toughest enemies in the game next to Lord British(provided that you were stupid enough to attack him), and the floor! magic was thankfully easier to use. NES was the yang where most of the problems occurred however it had a few critical good things about it that saved it from being a train wreck.. Dos version- enemies drop loot, ships had cannons, armor actually reduced your damage, Hospitals could heal you, you only had one condition to worry about(poison), you could actually bribe guards and they would leave, two main problems though which ruined it, Lord British didn’t revive you if you died, and If you were wiped out game over your game would auto save after every character died, so it was essentially hardcore mode, you could revive a dead ally, but it cost you nine hundred to have a guarantee revival, and two hundred to heal your party members, 1100 gold in other words, and finally DOS version featured that your entire party occupied the same square so you could avoid monsters easier.. DOS was the Yin who had fewer problems but had the nastiest of the faults.. Both games had a system where the elements of your classes were divided into weapons , armor, steal and disarm, black magic and white magic, the game rotated the usefulness of each discipline, and so by the end game weapons and armor disciplines were useless since every class could use the best weapons and armors in the game! Steal and disarm was useless in the end game also.. Armor users were outdated in the mid point of the game when the best armor could be obtained by every class.. Weapons users could use bows until the end game(Exodus keep) where they were rendered useless at least on the NES version.. There was no point to stealing anything from the last castle(exodus’s keep.. Black magic was only useful for wizards, as half wizards were rendered useless since they couldn’t heal, white magic users, and dual casters(white and black) were the only people who could be useful in the end game.. That means Rangers, Paladins, Wizards, Clerics, druids, and illusionists are the only classes that can still function at top capacity while in Exodus’s castle, while the rest of the classes were a liability that could get you killed.. Which means Thieves, barbarians, larks, alchemists, and fighters were a waste of effort to even try.. So yeah half the classes were useless while the other half could probably solo the entire game if played correctly.. If there was a version to recommend I would recommend the Gameboy color edition, provided that you can stand the awful music or you could just turn off the sound volume.. Ultima 3 can be upgraded using the patch provided by The Exodus Project.
Screenshots for PC-88:
Screenshots for Commodore 64:
Screenshots for Amiga:
Screenshots for DOS:
Screenshots for Atari ST:
Screenshots for Atari 8-bit:
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